![]() ![]() The bar consisted of several buttons with pictures on them representing everything you could build in the game. Instead of a bulky bar along the botton of the screen, which changes based on which building or unit you have selected, it placed an extremely thin bar on the right side of your screen - no more then an inch large, even in the lowest resolution setting. It has, quite simply, the most intuitive interface in any RTS game, to date. The game claimed to have "Killer Intelligence" and didnt really hit on that target - it simply had average AI, but compensated by giving the computer opponents other advantages in harder difficulty settings. The graphics at the time the game was released were very competitive, and i think they still hold up pretty good. Each team has a few unique features, thus allowing for a good amount of variety in tactics based on the team you play as and against. KKnD2 features 3 equally powered teams, each with similar units, thus making game balance nearly perfect. ![]() Yes, it was designed to cash in on the success of the new RTS genre, but nobody actually gave it a chance. As the original KKnD was released slightly after Command And Conquer, it was regarded as a cheap rip off of C&C. By Gumpo | Review Date: AugThe KKnD series has always been overshadowed by the popular Command and Conquer series. ![]()
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